The Goonies Never Say Die

Custom Visual Pinball Machine

A project based on Visual Pinball Standalone and Batocera

About

This is a project that I started back in 2010 after reading an article in Maximum PC about Visual Pinball. It only took 13 years to make some progress. Better late than never!

Hardware Specs

  • Demolition Man Cabinet
  • 46" Sharp Aquos LC46D65U LCD TV
  • 30" Philips 30PF9946D LCD TV
  • 15" Dynex DX-15L150A11 LCD TV
  • Intel Core i7 CPU 870 @ 2.93GHz
  • 16GB RAM
  • NVidia GTX 1060

The Journey

2010
  • Found a water damaged Demolition Man Cabinet on Craigslist
  • Sourced three televisions
  • Hacked up the cabinet with my brother and installed the TVs and fans
  • Bought some hardware
  • Abandoned project in 2010 (kids, right?)
2011 - 2019
  • "Are you ever going to work on that pinball machine?"
  • "You can't start anything new until you finish that pinball machine"
2020
  • Started contributing to vpx-js, "Visual Pinball in the browser"
  • Focused on VBScript to JS transpiler
  • Made some really good progress but ultimately too many obstacles to overcome
  • Started contributing to Visual Pinball Engine, "Visual Pinball Engine for Unity"
  • Learned C#, helped on editor tools, Unity Visual Scripting, and cross platform support
  • Helped on the libpinmame library (allows PinMAME integration in any application)
  • Helped on integrating libpinmame into Visual Pinball Engine
Late 2021
  • Attempted a rewrite of Visual Pinball called VPX++ (Player Plus)
  • Complete failure when trying to port DirectX to OpenGL
2022
  • Discovered Visual Pinball VR, a fork of Visual Pinball for VR headsets which used OpenGL
  • Started reverse engineering how ancient COM and ATL Microsoft technologies work
  • Discovered Wine's VBScript engine source code
  • Worked on a way to cleanly modify VPVR without re-writing everything
  • VPVR merged back into Visual Pinball
  • Joined the Scranton Pinball League
November 2022
  • First working real table on MacOS, "Grand Tour EM"
  • Added support for running on Linux
  • Added support for iOS and OpenGL ES
  • Renamed the work to VPX Standalone
December 2022
  • Implemented libpinmame
  • Added support for running on Linux
  • Added support for iOS and OpenGL ES
  • Renamed the work to VPX Standalone
2023

January

  • Added support for Raspberry Pi 4 (beyond slow)
  • Added support for tvOS using an Xbox controller
  • T2 and AC/DC finally playable

February

  • Started porting FlexDMD to C++
  • Blood Machines finally playable

March

  • Added support for Serum colorizations
  • Added touch support for Android and iOS

April

  • Added support for ZeDMD displays

June

  • Implemented FlexDMDs version of UltraDMD
  • Resumed work on the Visual Pinball Cabinet

August

  • Completed porting all of FlexDMD*

September

  • Helped on Visual Pinball Standalone being integrated in Batocera 38 beta
  • Started porting B2S from VB Net to C++

October - November

  • Finished porting B2S
  • Batocera 38 released with Visual Pinball Standalone built in
  • Installed cabinet artwork based on VPW's "The Goonies Never Say Die Pinball"
  • Prepped for the Electric City Pinball Show

Media Gallery

Photos and videos documenting the build process and final result.

Get In Touch

We have a #vpx-standalone channel in the Virtual Pinball Chat Discord Server.

Join Discord